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boookss24
03-10-2011, 03:43 AM
Wow always arouses such strong passions, both positive and negative, in the buy wow power leveling (http://www.wowpower-level.net) people who follow it. It looms over the MMO landscape like an unshakeable monolith and, if you believe the hype, people either love it to bits or hate it to death with nothing in between.
One of the things WoW understood, acknowledged and worked with very early on is subscriber churn. Players come and go from MMOs, playing a few months and then moving on for a few months or years before coming back for a few months. The trend was just starting back in 2004-2005, but these days it's a well-established fact of MMO life. Most of the gamers I know haven't played the same MMO solidly for the last 10 years, and I'm no exception. For one thing, boredom tends to set in with any game you play for any length of time; and for another, there's always a new game just around the corner, and most gamers are nothing if not enthusiastic about new games. (How long the enthusiasm actually lasts is another issue, especially with the crop of cheap wow power leveling (http://www.powerleveling-wow.org) rather lackluster MMOs we've had in the last couple of years.)
I think Cataclysm raised our expectations across all play-styles, and in hindsight it may not be all that surprising that it didn't live up to all of them. The more vocally disappointed players seem to be the ones who played the raiding and item-treadmill game for years, getting bored but powering on, to whom Cataclysm isn't really offering the fundamental changes they were hoping for. For someone like me, however, who didn't take part in the endgame before and who didn't play long enough to really get bored and frustrated, this expansion has been hugely entertaining.
Change is not always a bad thing. It may not be exactly what we want or expect, but given how unrealistic and self-interested MMO gamers can be, that's not always a bad thing either.
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